![]() ![]() (no2) structure atm factions (inc players own) are the only actors and i always felt there was some scope to change this so that instead of all factions acting as one, you can have some real variety the way is currently setup you'll never see a member of one faction trade with any "hostile" faction and so on even pirate ships cheat with faction renaming often, i get why they do it that way but it feels restrictive to immersion if a vastly increased ship count can be acheived with latest tech could be a nice change ![]() (no1) obv visual and perf improvements if u could make use of modern multi-cores and gpu's to run more ships, tbh i've always felt they built their sims the wrong way, they make a smaller scale universe that slows down over time with player additions, i think they should first built the most the engine can handle load and balance the game for that then make it smaller for game start, as atm the perf degrades pretty quickly as u pile on the ships and time. Well greater audio fidelity is always nice, i wont put it at heart of my wishlist, I concur on the sense of scale, its always a bit weird that the length and width of things are never shown without checking the darn model, the only ship shos size i know is the asgard at 2800m lol, i guessing rest in comparison.
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